With a magazine, Manystuff wants to extend its activities and induce by this paper medium discussions and exchanges by written and graphic reflections around a common problematic. For this first issue, Manystuff proposes to look into contemporary graphic creation through the prism of realism or even hyperrealism. At a time when a certain standardisation can be observed in numerical creation practices, a reinvestment can be seen in real space, its objects and its matter from which the designers obtain casual creations reflecting a concrete and true reality and highlighting the genesis of their forms. http://www.manystuff.org/?p=2158
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